Spellcaster Studios

Make it happen…

ISR Log #1: Ideas

There were a lot of ideas (good and bad)… We played around with concepts like “being hunted”, but decided on “being the hunter”…

The final concept was between the winner below, and a game where the player fought Dr. Who-esque “angels” using a flashlight to immobilize them and a shotgun to kill them…

The idea of the game is of an interplanetary hunter, trying to win some sort of cup by collecting some pieces of enemies.

These enemies are robots (procedurally generated from parts), with different capabilities and AI stances. The hunt takes place in different planets (also procedurally generated with a voxel-based landscape).

It’s an ambitious idea, but I think we can pull it off!

For tech, I’m going to use my Ludum Dare framework, since it’s simple and I’ve used it a lot of times (so I know what to expect)… It even has a voxel rendering system already, let’s see if I can twist it to suit my needs on this one…

voxel04

Wish us luck!

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