Spellcaster Studios

Make it happen…

Shotgun is in… more or less…

Ok, got shooting to work… First weapon is the shotgun:

Screen05

It won’t be able to fire so fast (it’s a slow weapon, with a lot of damage), but this is just a test anyway…

I’ve also fine tuned the movement and camera a bit, so the game feels a bit smoother; still don’t have a solution to the camera occlusion, but I’ll wait for it to be a big problem.

There’s also a problem with the rendering of the shots, since they’re being affected by the lighting of the scene, which is not what I intend (have to add some kind of rendering pipeline for “glowy” stuff).

Now, the hardest part of the game (I think): creating the procedural robots!

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