Spellcaster Studios

Make it happen…

Some effects

This is kind of jumping the gun (I should take care of storyline development before this), but today I felt like making some special effects on the game, so I implemented “flash on hit” and camera shake.

Flash on hit is very good in indicating you’re taking damage, and that the enemies are taking damage. Sometimes there’s too much noise in a scene to be able to properly see the sparks or the numbers above the enemy (which I’m not sure will be kept on the final version).

Camera shake really adds something to the explosions, they become more forceful… And I feel I want to use the effect more in other places in the game, not sure where, probably on cutscenes, etc.

Below you can see the flash effect, about 50 milliseconds after the player was hit, in the alien planet (just next to an acid cloud)… The acid cloud also needs some work to look better…

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Now listening to “Keeper of the Seven Keys Legacy” by “Helloween”

Link of the Day: If you like high-speed melodic power metal, you might like the new Dragonforce single… Although I’m not a big fan of the band (it gets tiring after a bit), this song really pumps me up: https://www.youtube.com/watch?v=gbbm6L2ifKE

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