Spellcaster Studios

Make it happen…

Tag Archives: action

Selection

I have more time for Byron Bay, since today is actually my wedding anniversary… So I just added the selection capability to the action mapper and UI map… Unfortunately, just remembered I still have a very complex component to make for the UI Map system: the scrolling components… That one will be tricky to add […]

Mapping actions…

Most of the major code of the action mapper is done, now I need to convert the existing code to use the action mapper instead of the previous systems… On some cases this might prove tricky (the email viewer, for example), since it was one of the first things I’ve created, so it’s a bit […]

The action mapper

Two things I was still missing from the core tech was the ability to redefine keys (not everyone likes my layout, of course, and people with keyboards different from QWERTY might have some difficulty using WASD), and controller support. For both of these, I need to build an action mapper. This is an abstraction layer […]

Sub-areas

Started working on the sub-areas… One of the problems with building tools is that you then want to use them everywhere… Some weeks ago, I was content in generating all the maps with procedures (with the exception of the ship, so I did a XML-based system for that): But it’s boring generating content this way, […]