Spellcaster Studios

Make it happen…

Tag Archives: auras

RPG system – Part III

Work continued on the RPG system this weekend, mostly the technological components. By “technological components” I mean the code that actually drives the spells and abilities system (including cooldowns, cast times, life-shaping, etc). This was quite a complicated system to build, because it is all written in Lua (which makes some stuff easier, but debugging […]