Spellcaster Studios

Make it happen…

Tag Archives: boss

Take that!

Not much time today for development, it’s my wedding anniversary (11 years and counting!), so I’ll make this quick… After some balancing, tweaking and bug fixing, I managed to kill the boss… The fight is not as fun as I’d like… You almost never can see the boss, because he’ll kill you if you’re too close, […]

Dead, dead, dead…

Today I added a bit more of story to the game, including another boss fight… Wanted something different from the previous ones, so following a friend’s suggestion, I made a fight in which you have to use the environment to destroy the enemy… Unfortunately, today I’m feeling very lazy, so something that should have taken […]

Behind the scenes

Most of the work in a game takes place behind the scenes, and we don’t have anything to show for it… The internal systems are often neglected when one considers game development, but they’re crucial to get the system up and running in a timely fashion and without any problems… And that’s what we’ve been […]

Creature and boss fight design

Spent most of my Grey time in the weekend working on creature and boss design, and I can tell you: although it’s fun, it’s a lot of work. First, we started by defining the player controlled characters. All the creatures have a “creature buff” that can be cast on all the friendly units (like an […]