Spellcaster Studios

Make it happen…

Tag Archives: chrome

Balancing, tweaking, replay…

Well, not much progress lately… DayJob™ has not abated, but hopefully it will calm a bit down in the coming weeks, due to end of a big project… Anyway, I’ve been taking mainly care of fixing bugs, balancing, tweaking, etc… After a bit, it gets a bit boring, specially when you start to question yourself […]

Enemy base generation

Well, some people came me to me and asked me how I was generating the procedural bases, so I decided to put this up to explain my ideas… Note that this isn’t ground-breaking stuff! I’m using it to build the pirate lairs (and space bases, etc), but it can be applied to any kind of […]

Chrome Hunter: Postmortem

Well, as you might have noticed, we stopped blogging in the middle of the project… And that’s the symptoms of “not-enough-time-itis”… Anyway, we’ve finished the game, and I wanted to do a short postmortem on it… What went right Scope wasn’t as bad as it’s usually on 48-hour competitions… We set realistic goals, and we […]