Spellcaster Studios

Make it happen…

Tag Archives: controller

Gamepad shooting, part 1

Added this to the game today, and it works fine, although it feels weird, especially since I spent the last one year playing the game with keyboard and mouse… Most of the work today was more game design related than tech, fine tuning parameters so that shooting feels fine/cool… For the normal weapons, I feel […]

Movement system with gamepad

Finished the movement code with the gamepad… The control system is dynamic, that is, if you start using the gamepad, the mouse cursor disappears and you’re in gamepad mode, but if you move the mouse, the cursor reappears and you can play with the keyboard and mouse again… That’s important, since there’s a lot of […]

Working on a new feature…

This one: Controller support for Gateway! I’ve been meaning to add this for a long time, but some higher priority stuff came along… I really want to use GLFW for it, since the API seems nice and it does most stuff I want it to do, but on the other hand I can’t use the […]

The action mapper

Two things I was still missing from the core tech was the ability to redefine keys (not everyone likes my layout, of course, and people with keyboards different from QWERTY might have some difficulty using WASD), and controller support. For both of these, I need to build an action mapper. This is an abstraction layer […]