Spellcaster Studios

Make it happen…

Tag Archives: cutscene

More work on the cutscene

Second part of the cutscene is done… This is a bit slow going because my “tools” to make them are crap… If I had on Cantrip the tools I have on Spellbook, this would have been done for ages now! Since this part takes place in a familiar place, I can do a not-censured screenshot! […]

A boss fight and a cutscene to go!

Just finished the final boss introduction cutscene… It came out quite alright, one of my favorites so far! Now to get pass the boss fight at the end… I might be a bit underpowered for it (hopefully the player will have amassed much more gear at this point). The problem is that if you haven’t, […]

The endless reference bug…

Today I worked a bit more on the last area of the game… Deliberately blurry so I don’t spoil anything… Anyway, because of the transition and the fight going on in the previous area, I found a silly bug, which is quite recurrent in all systems I built: references. Basically, the Lua threads that are […]

Back to cutscenes…

Back from the IBC in Amsterdam, and into the cutscenes! Since this is the last few cutscenes of the game, and the last setting, I’m keeping it under wraps… Working cutscenes is a bit hard sometimes… Text and dialogues don’t flow on demand, and it takes multiple iterations to get right (at least to my […]

Cutscene finally over!

As the title indicates, I finally finished the cutscene I was working on… This one was very challenging… First, the camera angles and the motion was a bit off… I couldn’t really tell what was wrong with it, but I needed a lot of trial and error to get it to feel right. The problem […]

Playthrough, Part XVII

Nothing much today, except for working on one of the last cutscenes of the game… This one is kind of complicated, because I’m trying to make it a bit more dynamic through camera-work that the others in the game (if this works properly, I’ll probably review all the others with my “newfound” talents). I’ve started […]

Playthrough, Part XV

Still advancing in the game… This is very time consuming, I keep pushing my standards higher as I’m becoming more adept with my own tools, and get more ideas for how to turn the few elements I have in more interesting stuff… Started a new area, already progressing nicely… The gameplay is a bit different […]