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Tag Archives: directx

Compute Shaders

Started today with compute shaders… The concepts behind them are a bit weird at first, especially the relation between threads and groups, read/write orders, barriers, etc… Anyway, I made some headway and I have a naïve compute shader that sums all elements of an array… Impressive, I know, but it’s a start… Now I can […]

DirectX 11

Continuing to learn stuff I’ll need for my new job… Today it was a day for learning DirectX 11… This wasn’t that hard, since I’m very experienced with DirectX 9.0, and 11 is not that different… It’s just a bit more organized in places, and there’s some new concepts (which I usually implemented at a […]