Spellcaster Studios

Make it happen…

Tag Archives: gamepad

GLFW and DirectX

Well, just finished to hack a version of GLFW that can work with DirectX… Basically, I just created a #define that allows to shut down all the OpenGL, window management, etc of GLFW, and built the library with it… It was rather simple, just time consuming (searching for all the OpenGL functions, etc). Now I […]