Spellcaster Studios

Make it happen…

Tag Archives: gameplay

Mac playthrough

Started the Mac playthrough, and it was glorious… …in the sense that it lasted one cutscene, until I found a bug in the system and had to track it down! It ended up being a multithreading bug (which didn’t show up on Windows due to the fact that Windows allows for locking a mutex twice […]

Playthrough, Part II

Today I’ve played the game until the part where the storyline stops, because I didn’t implement anymore of it… I’ve fixed loads of small bugs, most of them related to the changes I’ve introduced since I wrote those scripts, and some writing as well. Major tech fix was a overhaul of the 3d sprite system. […]