Spellcaster Studios

Make it happen…

Tag Archives: light

Vacations, yay!

After a couple of weeks of pure chaos, it’s time for some vacation time, and hopefully, some “Grey”-time, we were able to get a place from a vancouver realtor and now we are extremly excited! Since last time, there wasn’t much work done on Grey, since I was very busy with RealJob™. Mainly, I just […]

Light volumes…

In my test arena, I had some performance issues in same places, where about 9 lights were shinning in a greater or smaller degree… Considering that in a deferred renderer, the main issue is bandwidth (each shaded pixel needs at least 64 bytes of data to come in from texture memory – the G-Buffer), I […]