Spellcaster Studios

Make it happen…

Tag Archives: model

New Grey

Well, lately most development has been focused on the groundwork to get the UI system on the SurgePlayer working properly, which is progressing nicely… I’ll delve more into it on a future post, when the system is done and up and running in the game. In the meantime, among a lot of fixing some components […]

Z is for Zombie…

Our artist is hard at work making new assets again, which means we have pictures! This is still work in progress… This is the zombie enemy, which comes in a variety of flavors, from the one that explodes to the one that’s only a torso! Most of this work was done on a modeling tool, […]

Final imp

In the depths the Earth, he was spawned Son of corruption, and of evil ones Not living, burning Not eating, consuming Breath of fire, flames of hate Merciless eyes, unspoken fate More than a slave, more than a master Of Death he is caster Ancient Lava Imp summoning, author unknown Sorry about missing the Monday […]

Feeling a bit more impish…

Our jobs have been killers lately, so nothing much has been done lately… Only Rincewind carried on with his work exploring sculpting, so here’s some screenshots of the results: Love this one, it’s in-engine with just a funky texture as color map… But it actually doesn’t look all that bad…  

Enter… the IMP!

Since the weekend wasn’t as productive as I’d wish, I give you: the Imp! Work in progress, obviously enough… The imp is the first creature that Grey gets to life-shape and control. He’s a minion of the Underworld, some sort of animal whose exposure to to the dark forces below has mutated and twisted him […]