Spellcaster Studios

Make it happen…

Tag Archives: opegl

Mac port working!

Yeah, I got the Mac version working! No sound for some reason (need to investigate), but working fine as far as I can see… The weird part was that I was expecting to have to upgrade the shaders (I’m using version 1.40, which correspond to OpenGL 3.1, and this context is not backwards compatible), but […]