Spellcaster Studios

Make it happen…

Tag Archives: performance

Shader quality

Just added a shader quality system to the game, so that some shaders can be customized for less-powerfull GPUs (like the one I have on my Mac). Currently, only the ambient occlusion stuff is affected by it (since the Mac seems to be sampling-limited). So, without AO: Maximum shader quality: Minimum shader quality: Not amazing, […]

Bug fixing: Mac Edition

Still working on finishing the Mac port… I found some performance issues, and after a lot of work I figured the problem is mainly the ambient occlusion. The Mac I’m using for testing is an i3 with a Radeon 5670 with 512Mb of RAM, so it’s not totally a surprise it performs terribly when I […]