Spellcaster Studios

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Tag Archives: skeleton

Bone system refactoring

I had one of those “I’m just changing this, it will have no impact…” moments which I deeply regretted some two weeks later… I decided I wanted to change the XML format of the editor file slightly, to improve loading speeds and to make the hot-swap of resources simpler… in the process, I decided that […]

Release the skeletons of war!

Rincewind is almost done with the skeletons and is working on some props: The armor pieces, swords and shields are done through mountpoints in the model itself. The skeletons are low-tier enemies in Grey. A necromancer can animate skeletons nearby, but usually only the spirits of people slain violently heed the call of the caster […]