Spellcaster Studios

Make it happen…

Tag Archives: sound

Integrating audio

Today I integrated the new audio engine with the rest of the game… It worked fine, except for some minor bugs… I’m thinking of adding 3d sound, it’s a simple enough change, not sure if it’s actually a good one, since most of the audible elements are on screen at the same time and are […]

New sound engine, part 2

As the title indicates, still working on the sound engine… It’s way better than the previous one (FMod is a way better API than 10 years ago), so I don’t expect much issues after this is done… This is just test code so far, tomorrow I’m integrating this with the actual game… Now listening to […]

New sound engine

Working on the new sound engine for the game… For some years now, I’ve been using an old version of FMod, because it was free for non-commercial use and it did what I needed… Now, for Gateway, I need a new engine that’s cross-platform, so I’m trying out FMod Studio… For one, I’m relatively familiar […]