Spellcaster Studios

Make it happen…

Tag Archives: water

More shadery flow!

Quite happy today with my shader work… The shader I had worked fine, but it looked terrible adjacent squares that had slightly different vectors: It gave the scene some charm, but it wasn’t very pretty looking… Then I had an idea! Basically, the problem was that the new UV that I used on the animation […]

Water flow shader

Still working on the water flow shader… After I generated the flow map, this was the result: A lot of noise in most of it… The rest flowed correctly, which was good, though! Drawing the displacement, everything seemed to be ok: And the base UVs: And the displaced UVs: So the problem seemed to be […]