Spellcaster Studios

Make it happen…

Category Archives: Gateway

New sound engine, part 2

As the title indicates, still working on the sound engine… It’s way better than the previous one (FMod is a way better API than 10 years ago), so I don’t expect much issues after this is done… This is just test code so far, tomorrow I’m integrating this with the actual game… Now listening to […]

New sound engine

Working on the new sound engine for the game… For some years now, I’ve been using an old version of FMod, because it was free for non-commercial use and it did what I needed… Now, for Gateway, I need a new engine that’s cross-platform, so I’m trying out FMod Studio… For one, I’m relatively familiar […]

Final tweaks

I’m doing the final pre-music tweaks on the trailer, based on feedback from friends… After I finish this, I’m sending this over to the musician so he can work his magic! He’s rather busy at the moment, doing recordings for his band’s new album, but he’ll get on it when he can! Not sure on […]

Fine tuning…

Well, my first experiment with the teaser trailer was disappointing… It has some good ideas, but the timings are absolutely terrible! Been working most of the day on getting a better feel for it… Everything looks cools in the preview window, but as soon as I render the video (which takes about 20 minutes), I […]

Cutting, transition, cards, rinse, repeat…

Hard at work on the teaser trailer… This is especially hard because it’s not my comfort zone at all… I have to stop every 5 minutes to check how you do something in Adobe Premiere, then choosing the right bits, all the while keeping track of the timings… This last part is particularly hard for […]

More work on the trailer

Kept working on the teaser trailer… This is very time consuming, especially because I keep finding small performance issues that aren’t visible in the small areas where the game usually takes place, but become huge bottlenecks when I’m using such a big area (about nine times as big)… Since I can’t afford a top-of-the-line video […]

Teaser trailer work

Started working on the teaser trailer for the game… Maybe it’s a bit premature, but it’s good for my motivation to see this sort of thing taking shape! Anyway, had some difficulty with the tech part of it, since I wanted a big map to be able to navigate through it, but the game engine […]

Moved tutorials

Today was a pretty calm development day, just moved the tutorials from the Skydancer area to the new “dreamscape” area… It’s not major, but I had to do some rewriting to make it work properly… Now listening to “The Human Contradiction” by “Delain” Link of the Day: Not my sort of game, but pretty!

Story link issues

Today I lost most of my dev time working on a bug… This new area has two things I’ve never used: A cutscene that spans two different areas Two “special areas” right after each other (without passing a planet area before) Both of these resulted in a problem with managing areas with the multi-threaded system… […]

Finished initial cutscene

Finished the initial cutscene, I’m quite proud of it… Well, not really, really proud, but it looks good… Now I just need to wrap up the area (some props, etc), and add the enemies that will be making the player’s life difficult! Now listening to “Legion of Boom” by “The Crystal Method” Link of the […]