Spellcaster Studios

Make it happen…

Category Archives: Gateway

Random missions: Better probabilities

Today I’ve mainly worked on fixing the small issues of the mission generator… For example, it would generate the text “get xxx from at coordinates (-1,1) on Puhtib”… that’s now fixed. It would also ask fro delivery (or pickup) of items in orbit of planets, from a dropship (which makes little sense)… It would also […]

Bad screenshot, no cookie!

This is one of those screenshots that really demotivates me: I was putting in the new spawner model for the robots, and after a big fight because I forgot a stupid flag, I got it in the game and took this screenshot… The amount of things that are terrible in this is amazing: The spawner […]

Random Missions: Delivery text

Finally finished the text for the delivery mission… Still have some issues, regarding the way phrases are constructed in English: Not sure how to build a simple system to select the right pronoun, need to think about it… Anyway, next step is to actually add the code to do the missions (spawn/modify the areas when […]

Random Missions: Packages

Today I worked on the generation of packages (so that we have something to deliver). Since the game has a less-than-serious attitude, this was quite easy from a technical perspective: just associate an adjective with an object like this better review of phentermine. The hard and time-consuming part was creating a dictionary of words to […]

Random missions: Now with more UI!

Spend most of today working on the UI for the random missions… Of course, everything is temporary art, and everything is bound to change, but I need somewhere where I could see the descriptions, accept missions and play around with them in general… The UI isn’t even consistent with the other UIs in the game! […]

Random side missions

Today I started the random side missions system… This will be a very large component, from a technical perspective, especially the generation itself… The idea is that the player can go to a mission console aboard the Skydancer and get side missions, which will yield alloy when completed. All the missions will be generated on […]

Machine gun

Yet again, I started writing weapon descriptions and get lost in something else midway… In this case, the target was the machine gun, and while the visuals were good this time, the balance was completely off, so I had to work on that a bit. Still think the balance of the end-tier machine gun is […]

Shotgun

Well, I was supposed to start working on the new random mission system (the main part of Phase Two), but I started by writing the shotgun descriptions for the shop, and then I started playing around with it, and decided to improve the visuals slightly: The small “explosions” are very fast, and they show the […]