Category Archives: Gateway
I was looking for a planet to test the “no oxygen” text, and I found an asteroid… I dropped down and… nothing happened… Just a blank screen for ages, until I gave up and closed the game… Found out I was stuck in the navigation mesh generation… For those that don’t follow my blog often, […]
Not much time for game dev today, so I just tinkered with writing some additional tutorials, and some weapon descriptions… I’ll have to avoid my usual way of approaching this kind of thing, which is to tackle a task (in this case “Write weapon/gear text”) all at once… This won’t work for the writing… […]
Nope, not a new game! “Gateway: Chronicles of Steve” (of just “Gateway”) is the official name of the game! “Chrome Hunter” was the name of the game in it’s inception, when it was built for the Indie Speed Run 2013, and it made sense since the themes were “Hunting” and “Silverware”, and the objective of […]
As I mentioned before, I decided to make some pieces of gear “passive”, which mean they don’t have to be equipped, they can just be bought and from then on they will be available. I already used this for armor, but the analyzer and scanner weren’t like this. The reasoning behind this change is that […]
After some discussion with a friend, decided to go ahead and add the health injector to the game… The goal might be basically the same as the shield, but they play slightly different… Shields are great for slow constant small damage. Health injector is good for bursts of large damage. This way, the player can […]
Somewhere along the way in developing the last area, I broke the explosions… This is what they’re looked before (some months ago): This is how they looked at the beginning of the evening: Terrible, especially in motion, in noticed every single “glob” of them, the ground was too dark… a mess altogether… The problem, turns […]
Today I finished work on the grenade display (and the consumption of items)… Nothing to show for it, since it’s all temporary art for now… Then, I was going to start with the health injector. The idea of a health injector is that you can use it to recharge your health bar. It’s like you […]
Well, if I knew it would take me so little time, I’d made the equipment screen a long time ago… It’s just that it is UI work, and I really hate UI work! It’s quite simple… In the right, there’s the passive gear (some of it used to be active, but I’m switching it to […]
Working hard on getting the equipment screen up and running… It’s already functional, just needs more tweaking to work properly… Visually is looks terrible, but I won’t waste time on this for now… Now listening to “The Chemical Wedding” by “Bruce Dickinson” Link of the Day: Everybody knows I love me some Assassin’s Creed… and […]
To be able to make the equipment screen properly, I need to finish the shop… And working on it, I saw it wasn’t very pleasant to use: the mouse wheel didn’t scroll the item list, double clicking wouldn’t buy stuff, you didn’t have any indication of the amount of items of one type you had… […]