Spellcaster Studios

Make it happen…

Category Archives: Gateway

Cultist base

Today I’ve worked mainly on the cultist’s base… I wanted to make a different environment, but that still looked like a base, so I used the temple tileset and placed the “base” on top of a lava lake… I’ve also played around with the fake lighting on some torches, to give it more ambient: It’s […]

Playthrough, Part XIV

A bit more work on the storyline, including a new boss fight… This one takes the form of an arena fight with a lot of mobs spawning faster and faster. The fight is pretty cool, but it’s very hard… I hope my current balancing strategy (being very low-powered compared to what I expect the players […]

Playthrough, Part XIII

As it’s becoming more usual, started the development day fixing some small bugs, in particular one that was driving me crazy… Sometimes, some parts of the world would not display… It wasn’t always all the same piece, and when I debugged, the piece was there with the correct data! After a lot of time, I […]

Playthrough, Part XII

Today was a day of level design… The area I’m working on is a previously visited area, but now you’ll have to fight in it… Since it takes place in a star base, I was thinking of adding a maze-like structure (a series of elevators which the player can use to get around, but the […]

Traps, traps, traps!

Today I worked on the traps of the game… First I ran into an issue with the navigation mesh… It was being generated in places where it shouldn’t, which caused cultists to spawn there occasionally. That fixed, I ran into the pirate lair that’s part of the storyline… And I found lots of issues… First, […]

Playthrough, Part X

Today I just played around a bit, since I had no fuel and wanted to test the balancing… Just shot some guys, fought cultists in caves… So, all in a day’s work, and all very hard at this point… Which I’m not sure sucks or not… On one hand, I’m a more experienced player, but […]

Orbiting planets

Just added the concept of orbiting moons/planets/bases to the game. For the side-missions and the storyline, sometimes I want a base to appear somewhere, so the player has somewhere different to go, so I had to add custom planets that can be added/removed during play (instead of up-front)… Since I had some stuff hardcoded, it […]

Take that!

Not much time today for development, it’s my wedding anniversary (11 years and counting!), so I’ll make this quick… After some balancing, tweaking and bug fixing, I managed to kill the boss… The fight is not as fun as I’d like… You almost never can see the boss, because he’ll kill you if you’re too close, […]