Category Archives: Gateway
Today I started by adding some stars to the background of the asteroid… In the process, I found a bug… Can you see if you can spot it? And this is fixed: Very hard to detect, unless it was moving (you can see above the stars!)… There was a problem with the ceiling UVs, which […]
Today I didn’t have much time for game development, so I just built the cutscene for when the player finds the the first pirate lair. Was a bit tricky to get right, mostly because I was uninspired… The text flowed all right, but the camera angles were tricky, specially because the pirate lair is not […]
Let me tell you a story… As I said yesterday, I felt a real drop in performance with the pirate lair, and I couldn’t figure out what was the issue. The normal course of action (if you don’t have a decent profiler or are too lazy to find a free one) is to shut down […]
Today I revisited the pirate lairs, adding a lot of new stuff, like rock walls, props, loot at the end and fixing a lot of small bugs. In the screenshot above, I removed the roof to be able to look inside. I’m having a performance issue somewhere on the lairs… Not sure if it is […]
Today I advanced a bit more in the storyline… It’s going well, almost no actual code written today, just writing text and scripting the cutscenes… Took another first person screenshot… They look cool, think the next game in this series will be first person! Now listening to “Le Roi Est Mort, Vive Le Roi” by […]
Today I didn’t have much development time, so I just decided to play the game a bit and balance some stuff, mainly costs of equipment… The thing that’s been bugging me the most about the costs is that I feel the fuel cells (which allow me to travel to another planet) are too expensive… I […]
Today I wasn’t feeling like working on storyline stuff (need to grind for some alloy to get to the next planet in the story)… As I was talking this afternoon with my colleagues, I playfully said that I had to try the game in first person mode one of these days… And “one of these […]
Just added the second feature of the caves: the bats! These are small, low-health enemies meant to annoy the player and distract him from the real danger of the rockfalls! I don’t have the art for it yet, so I’m using the player sprites to do the gameplay logic! So, I’m done with the cave […]
Just added another game entity/enemy: the rockfall! In certain places (currently only on the cave temple), there’s falling rocks, which damage the player and knock him back (which may cause him to fall down and splat!). It was surprisingly easy to put in, which is pretty good (and unexpected, most new entities give me some […]
Just added the code to get in and out of custom areas… Was a bit complicated, considering the data flow of the game (I didn’t predict this when I did that code back in the Indie Speed run). Anyway, got that working, plus script binds for lights and props. Oh, and the intro cutscene to […]