Category Archives: Technology
Just added the concept of orbiting moons/planets/bases to the game. For the side-missions and the storyline, sometimes I want a base to appear somewhere, so the player has somewhere different to go, so I had to add custom planets that can be added/removed during play (instead of up-front)… Since I had some stuff hardcoded, it […]
Today I’ve added one more cutscene to the storyline (an important one, too!), and added a new type of enemy: the ninja! I call it ninja, but he’s more of a warrior-cultist kind of thing… but he periodically (or when he takes a lot of damage), he disappears in a puff of smoke, only to […]
Today I carried on with the storyline development, but I hit a snag pretty fast… When I started to develop the grenades, the idea was to have a boss enemy that had the machine gun and the flashbang grenade, and to alternate between them… The problem was the way I was making the firing decisions […]
Today I finished the grenades, including the shock grenade… For that, I had to create a new electricity effect! Was a bit hard fine-tuning it (one of the reasons I’m a terrible artist is that I’m very lazy!), but it was well worth it: It looks really cool in movement (need to start making videos […]
Worked on the grenades today. Finished the explosive grenade, and got the flashbang and stun grenades working properly, just missing the shock grenade (it’s like a stun grenade but for electronics). Our Fire Monitoring keeps an eye on your business, so you have time to run your business correctly. It’s never too early to be […]
Today I started by adding some stars to the background of the asteroid… In the process, I found a bug… Can you see if you can spot it? And this is fixed: Very hard to detect, unless it was moving (you can see above the stars!)… There was a problem with the ceiling UVs, which […]
Let me tell you a story… As I said yesterday, I felt a real drop in performance with the pirate lair, and I couldn’t figure out what was the issue. The normal course of action (if you don’t have a decent profiler or are too lazy to find a free one) is to shut down […]
Today I revisited the pirate lairs, adding a lot of new stuff, like rock walls, props, loot at the end and fixing a lot of small bugs. In the screenshot above, I removed the roof to be able to look inside. I’m having a performance issue somewhere on the lairs… Not sure if it is […]
Today I wasn’t feeling like working on storyline stuff (need to grind for some alloy to get to the next planet in the story)… As I was talking this afternoon with my colleagues, I playfully said that I had to try the game in first person mode one of these days… And “one of these […]
Just added the second feature of the caves: the bats! These are small, low-health enemies meant to annoy the player and distract him from the real danger of the rockfalls! I don’t have the art for it yet, so I’m using the player sprites to do the gameplay logic! So, I’m done with the cave […]