{"id":1218,"date":"2014-08-30T18:45:00","date_gmt":"2014-08-30T18:45:00","guid":{"rendered":"http:\/\/www.spellcasterstudios.com\/?p=1218"},"modified":"2014-08-28T18:53:18","modified_gmt":"2014-08-28T18:53:18","slug":"more-work-on-the-almost-final-cutscene","status":"publish","type":"post","link":"https:\/\/www.spellcasterstudios.com\/?p=1218","title":{"rendered":"More work on the almost-final cutscene&hellip;"},"content":{"rendered":"<p align=\"justify\">Today I\u2019ve worked a bit more on the cutscene\u2026 This one is a lot more work than the previous ones, because it has more special effects and I\u2019m trying to make it a bit more \u201cmovie-like\u201d.<\/p>\n<p align=\"justify\">First, I had to build a new shader for the portal effect when it\u2019s open\u2026 Because of some errors, I ended up doing something pretty cool (especially while moving):<\/p>\n<p align=\"justify\"><a href=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2014\/08\/screen211.jpg\" class=\"thickbox\"><img loading=\"lazy\" decoding=\"async\" title=\"screen211\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen211\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2014\/08\/screen211_thumb.jpg\" width=\"830\" height=\"482\" \/><\/a><\/p>\n<p align=\"justify\">That inner part circles around, it looks like an animated watercolor, it is neat, but it wasn\u2019t what I wanted to build\u2026 <\/p>\n<p align=\"justify\">When the portal opens, I wanted something more like a\u2026 well, a portal, and less like a vortex. After playing around with the shader, I got what I wanted:<\/p>\n<p align=\"justify\"><a class=\"thickbox\" href=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2014\/08\/screen212.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"screen212\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen212\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2014\/08\/screen212_thumb.jpg\" width=\"830\" height=\"483\" \/><\/a><\/p>\n<p align=\"justify\">Then I continued with everything else on the cutscene, but I\u2019m really not happy with the way it is chained together\u2026 It looks disconnected, like there\u2019s two cutscenes in one, without relation between them\u2026    <br \/>So, I\u2019m thinking on how to improve it\u2026 I have some ideas, but not sure they\u2019ll work as well, and they suffer from the problem of extending an already relatively long cutscene\u2026 Guess I\u2019ll have to try\u2026<\/p>\n<p align=\"justify\">Hopefully, I\u2019ll be able to finish this one tomorrow!<\/p>\n<p align=\"justify\"><em>Now listening to \u201cSecret of the Runes\u201d by \u201cTherion\u201d<\/em><\/p>\n<p align=\"justify\"><em>Link of the Day: I think I already linked this one in the past, but it\u2019s looking pretty good\u2026 I used to love this sort of \u201cconstruction\/sandbox\u201d games, but for years I haven\u2019t been able to find something that really pulled me in in this genre. This one looks like it might change that:<\/em><\/p>\n<div id=\"scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:f1085199-5540-4211-8e95-bed181bf26b4\" class=\"wlWriterEditableSmartContent\" style=\"float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px\">\n<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/g2nwQ999F_I?hl=en&amp;hd=1\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/g2nwQ999F_I?hl=en&amp;hd=1\" type=\"application\/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Today I\u2019ve worked a bit more on the cutscene\u2026 This one is a lot more work than the previous ones, because it has more special effects and I\u2019m trying to make it a bit more \u201cmovie-like\u201d. First, I had to build a new shader for the portal effect when it\u2019s open\u2026 Because of some errors, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,9,147],"tags":[188],"class_list":["post-1218","post","type-post","status-publish","format-standard","hentry","category-development","category-game-design","category-chrome-hunter","tag-cutscene"],"_links":{"self":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/1218","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1218"}],"version-history":[{"count":1,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/1218\/revisions"}],"predecessor-version":[{"id":1219,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/1218\/revisions\/1219"}],"wp:attachment":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1218"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1218"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1218"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}