{"id":1516,"date":"2014-11-02T21:51:00","date_gmt":"2014-11-02T21:51:00","guid":{"rendered":"http:\/\/www.spellcasterstudios.com\/?p=1516"},"modified":"2014-10-29T20:58:13","modified_gmt":"2014-10-29T20:58:13","slug":"random-missions-infestation-code","status":"publish","type":"post","link":"https:\/\/www.spellcasterstudios.com\/?p=1516","title":{"rendered":"Random Missions: Infestation code"},"content":{"rendered":"<p align=\"justify\">Halfway through the infestation code.<\/p>\n<p align=\"justify\">There\u2019s two variations of the infestation mission (and none of them are actually infestations): defend and clear.<\/p>\n<p align=\"justify\">On defend, waves of enemies spawn and the player must survive and kill them all. In clear, everything is already spawned, and the player just has to clear it up.<\/p>\n<p align=\"justify\">Currently I\u2019m working on \u201cdefend\u201d, but the specific code is pretty simple, just the spawning system is giving me some issues, since the enemies don\u2019t do anything after spawning, which is weird\u2026<\/p>\n<p align=\"justify\"><a href=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2014\/10\/screen286.jpg\" class=\"thickbox\"><img loading=\"lazy\" decoding=\"async\" title=\"screen286\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen286\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2014\/10\/screen286_thumb.jpg\" width=\"830\" height=\"482\" \/><\/a><\/p>\n<p>Tomorrow I\u2019ll take a look at it\u2026<\/p>\n<p><em>Now listening to \u201cVeridia EP\u201d by \u201cVeridia\u201d<\/em><\/p>\n<p><em>Link of the Day: My great friend Luis Fazendeiro (from the great Painted Black) has a side project called \u201cSleeping Pulse\u201d with the talented Mick Moss (from the also great Antimatter), and their debut album comes out on the 31st, and they just released the first official video for it\u2026 Check it out, it\u2019s amazing!<\/em><\/p>\n<div id=\"scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:ff9d9bf0-b29a-4026-8838-751c695db596\" class=\"wlWriterEditableSmartContent\" style=\"float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px\">\n<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/_Qz6JcPfqb8?hl=en&amp;hd=1\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/_Qz6JcPfqb8?hl=en&amp;hd=1\" type=\"application\/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Halfway through the infestation code. There\u2019s two variations of the infestation mission (and none of them are actually infestations): defend and clear. On defend, waves of enemies spawn and the player must survive and kill them all. In clear, everything is already spawned, and the player just has to clear it up. Currently I\u2019m working [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,147,8],"tags":[241,240],"class_list":["post-1516","post","type-post","status-publish","format-standard","hentry","category-development","category-chrome-hunter","category-technology","tag-missions","tag-random"],"_links":{"self":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/1516","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1516"}],"version-history":[{"count":1,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/1516\/revisions"}],"predecessor-version":[{"id":1517,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/1516\/revisions\/1517"}],"wp:attachment":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1516"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1516"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1516"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}