{"id":1632,"date":"2014-11-25T23:50:00","date_gmt":"2014-11-25T23:50:00","guid":{"rendered":"http:\/\/www.spellcasterstudios.com\/?p=1632"},"modified":"2014-11-24T08:20:10","modified_gmt":"2014-11-24T08:20:10","slug":"turret","status":"publish","type":"post","link":"https:\/\/www.spellcasterstudios.com\/?p=1632","title":{"rendered":"Turret"},"content":{"rendered":"<p align=\"justify\">&lt;sarcasm&gt; For a change, this didn\u2019t take long! &lt;\/sarcasm&gt;<\/p>\n<p align=\"justify\">After 5 hours of grueling coding, I got the turret to work\u2026<\/p>\n<p align=\"justify\"><a href=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2014\/11\/screen311.jpg\" class=\"thickbox\"><img loading=\"lazy\" decoding=\"async\" title=\"screen311\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen311\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2014\/11\/screen311_thumb.jpg\" width=\"830\" height=\"482\" \/><\/a><\/p>\n<p align=\"justify\">Also improved the cannon effect and the balancing, but that\u2019s a terrible consolation prize!<\/p>\n<p align=\"justify\">Problem was that the turret had to use different \u201cdirection\u201d system (since it\u2019s a 3d object), and a different LOS system (otherwise it collides with its own voxels).<\/p>\n<p align=\"justify\">Anyway, next in line for AI overhaul is the sandworm\u2026<\/p>\n<p align=\"justify\"><em>Now listening to \u201cDark Matter Dimensions\u201d by \u201cScar Symmetry\u201d<\/em><\/p>\n<p align=\"justify\"><em>Link of the Day: I think I\u2019ve already posted a link to the paper on \u201cOrder-Independent Transparency\u201d, but here\u2019s a video showing the difference between both \u201cold-school\u201d alpha, and this algorithm\u2026 The requirements in terms of hardware are a bit too much for me, but the results are really good\u2026 Looking at this video, I only feel like making a cyberspace game with this sort of art style! <img decoding=\"async\" class=\"wlEmoticon wlEmoticon-smile\" style=\"border-top-style: none; border-bottom-style: none; border-right-style: none; border-left-style: none\" alt=\"Smile\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2014\/11\/wlEmoticon-smile8.png\" \/><\/em><\/p>\n<div align=\"justify\">\n<div id=\"scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:9bfc3417-456d-42d9-8513-e113d82a8667\" class=\"wlWriterEditableSmartContent\" style=\"float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px\">\n<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/XxC1bYmdoTw?hl=en&amp;hd=1\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/XxC1bYmdoTw?hl=en&amp;hd=1\" type=\"application\/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>&lt;sarcasm&gt; For a change, this didn\u2019t take long! &lt;\/sarcasm&gt; After 5 hours of grueling coding, I got the turret to work\u2026 Also improved the cannon effect and the balancing, but that\u2019s a terrible consolation prize! Problem was that the turret had to use different \u201cdirection\u201d system (since it\u2019s a 3d object), and a different LOS [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,147,8],"tags":[23],"class_list":["post-1632","post","type-post","status-publish","format-standard","hentry","category-development","category-chrome-hunter","category-technology","tag-ai"],"_links":{"self":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/1632","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1632"}],"version-history":[{"count":1,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/1632\/revisions"}],"predecessor-version":[{"id":1633,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/1632\/revisions\/1633"}],"wp:attachment":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1632"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1632"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1632"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}