{"id":2010,"date":"2015-01-31T21:49:00","date_gmt":"2015-01-31T21:49:00","guid":{"rendered":"http:\/\/www.spellcasterstudios.com\/?p=2010"},"modified":"2015-01-28T09:56:00","modified_gmt":"2015-01-28T09:56:00","slug":"fixing-props","status":"publish","type":"post","link":"https:\/\/www.spellcasterstudios.com\/?p=2010","title":{"rendered":"Fixing props"},"content":{"rendered":"<p align=\"justify\">Now I\u2019m working on something boring: fixing small stuff\u2026 <\/p>\n<p align=\"justify\">In this case, prop placement on the pirate lairs. Currently, a lot of the props get in front of doors, have wrong bounding boxes, etc.<\/p>\n<p align=\"justify\">For example:<\/p>\n<p align=\"justify\"><a href=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/01\/screen416.jpg\" class=\"thickbox\"><img loading=\"lazy\" decoding=\"async\" title=\"screen416\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen416\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/01\/screen416_thumb.jpg\" width=\"830\" height=\"482\" \/><\/a><\/p>\n<p align=\"justify\">In this case, the table has a bad pivot point and the size is not aligned with the voxel system, so that happens\u2026<\/p>\n<p align=\"justify\">That one is fixed now, but I have other props with those sort of problems, and this is very time consuming (I have to understand what the problem is, implement the solution, which sometimes require re-exporting the assets, etc)\u2026<\/p>\n<p align=\"justify\">I\u2019m also thinking on categorizing my todo list, so that I do a sequence of polish work (fun), tweaks (less fun), optimize (can be fun, usually isn\u2019t) and bugs (no fun at all) before going back to polish\u2026 That way I can keep my motivation a bit higher\u2026 <img decoding=\"async\" class=\"wlEmoticon wlEmoticon-smile\" style=\"border-top-style: none; border-bottom-style: none; border-right-style: none; border-left-style: none\" alt=\"Smile\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/01\/wlEmoticon-smile7.png\" \/><\/p>\n<p align=\"justify\"><em>Now listening to \u201cThe Final Frontier\u201d by \u201cIron Maiden\u201d<\/em><\/p>\n<p align=\"justify\"><em>Link of the Day: I love hex-based stuff, it looks so much nicer than square\/rectangle-grid based games\u2026 But it\u2019s a lot of work because of some details, so I\u2019ve avoided it for a long time\u2026 Here\u2019s a nice article about cool stuff regarding hex-grids:     <br \/><\/em><em><a title=\"http:\/\/www.gamasutra.com\/blogs\/HermanTulleken\/20140912\/225495\/20_Fun_Grid_Facts_Hex_Grids.php\" href=\"http:\/\/www.gamasutra.com\/blogs\/HermanTulleken\/20140912\/225495\/20_Fun_Grid_Facts_Hex_Grids.php\">http:\/\/www.gamasutra.com\/blogs\/HermanTulleken\/20140912\/225495\/20_Fun_Grid_Facts_Hex_Grids.php<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Now I\u2019m working on something boring: fixing small stuff\u2026 In this case, prop placement on the pirate lairs. Currently, a lot of the props get in front of doors, have wrong bounding boxes, etc. For example: In this case, the table has a bad pivot point and the size is not aligned with the voxel [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,147,8],"tags":[184,242],"class_list":["post-2010","post","type-post","status-publish","format-standard","hentry","category-development","category-chrome-hunter","category-technology","tag-bugs","tag-polish"],"_links":{"self":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2010","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2010"}],"version-history":[{"count":1,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2010\/revisions"}],"predecessor-version":[{"id":2011,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2010\/revisions\/2011"}],"wp:attachment":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2010"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2010"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2010"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}