{"id":2016,"date":"2015-02-01T15:10:00","date_gmt":"2015-02-01T15:10:00","guid":{"rendered":"http:\/\/www.spellcasterstudios.com\/?p=2016"},"modified":"2015-01-28T15:16:45","modified_gmt":"2015-01-28T15:16:45","slug":"more-work-on-props","status":"publish","type":"post","link":"https:\/\/www.spellcasterstudios.com\/?p=2016","title":{"rendered":"More work on props"},"content":{"rendered":"<p align=\"justify\">Today I managed to fix one of the bugs that, although not game breaking, annoyed me the most: props in front of doorways:<\/p>\n<p align=\"justify\"><a href=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/01\/screen418.jpg\" class=\"thickbox\"><img loading=\"lazy\" decoding=\"async\" title=\"screen418\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen418\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/01\/screen418_thumb.jpg\" width=\"830\" height=\"482\" \/><\/a><\/p>\n<p align=\"justify\">To do this, I just check the bounding box of the prop with the bounding box of the door\u2026 This was a bit of a headache because the coordinate spaces are different when building the pirate lair and the actual rendered space (and I forgot about it)\u2026<\/p>\n<p align=\"justify\">Now it skips those props:<\/p>\n<p align=\"justify\"><a href=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/01\/screen419.jpg\" class=\"thickbox\"><img loading=\"lazy\" decoding=\"async\" title=\"screen419\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen419\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/01\/screen419_thumb.jpg\" width=\"830\" height=\"482\" \/><\/a><\/p>\n<p align=\"justify\">\n<p align=\"justify\">Still need to fix pivot points of a bunch of models, but we\u2019re getting closer to fixing the whole prop system in pirate lairs (and elsewhere, but here it was very noticeable).<\/p>\n<p align=\"justify\"><em>Now listening to \u201cTheli\u201d by \u201cTherion\u201d<\/em><\/p>\n<p align=\"justify\"><em>Link of the Day: This is an absolutely gorgeous looking game\u2026 It reminds me of Limbo, and I loved that!<\/em><\/p>\n<div id=\"scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:6a5384f5-b387-4966-b9ac-57610408848a\" class=\"wlWriterEditableSmartContent\" style=\"float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px\">\n<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/op4G1--kb-g?hl=en&amp;hd=1\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/op4G1--kb-g?hl=en&amp;hd=1\" type=\"application\/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Today I managed to fix one of the bugs that, although not game breaking, annoyed me the most: props in front of doorways: To do this, I just check the bounding box of the prop with the bounding box of the door\u2026 This was a bit of a headache because the coordinate spaces are different [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,147,8],"tags":[184,242],"class_list":["post-2016","post","type-post","status-publish","format-standard","hentry","category-development","category-chrome-hunter","category-technology","tag-bugs","tag-polish"],"_links":{"self":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2016","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2016"}],"version-history":[{"count":1,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2016\/revisions"}],"predecessor-version":[{"id":2017,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2016\/revisions\/2017"}],"wp:attachment":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2016"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2016"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2016"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}