{"id":2024,"date":"2015-02-03T21:52:00","date_gmt":"2015-02-03T21:52:00","guid":{"rendered":"http:\/\/www.spellcasterstudios.com\/?p=2024"},"modified":"2015-01-30T10:02:56","modified_gmt":"2015-01-30T10:02:56","slug":"finished-with-props","status":"publish","type":"post","link":"https:\/\/www.spellcasterstudios.com\/?p=2024","title":{"rendered":"Finished with props&hellip;"},"content":{"rendered":"<p align=\"justify\">Finally finished with props!<\/p>\n<p align=\"justify\"><a href=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/01\/screen421.jpg\" class=\"thickbox\"><img loading=\"lazy\" decoding=\"async\" title=\"screen421\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen421\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/01\/screen421_thumb.jpg\" width=\"830\" height=\"482\" \/><\/a><\/p>\n<p align=\"justify\">Had to go into the maps and readjust positions because of the change in pivot point, but now the system is working very nicely!<\/p>\n<p align=\"justify\">Also added a FPS counter on the game, because I had the feeling that the rendering on OpenGL was slower than on D3D9, but it ended up being just a matter of perception\u2026 In the gameplay areas I visited, the framerate was a stable 1000 FPS (the game is not very demanding), which is good considering the ambient occlusion requires three full screen passes\u2026 <\/p>\n<p align=\"justify\">So, next I\u2019ll go for another polish task, probably decals for better shadow blob and scorch marks, etc\u2026<\/p>\n<p align=\"justify\"><em>Now listening to \u201c7th Symphony\u201d by \u201cApocalyptica\u201d<\/em><\/p>\n<p align=\"justify\"><em>Link of the Day: Amazing realtime rendering work\u2026 Unpractical to have a full game with this level of detail, etc, but it is amazing!<\/em><\/p>\n<div id=\"scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:5a15b236-5804-42a3-a73d-bd5079a84fbc\" class=\"wlWriterEditableSmartContent\" style=\"float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px\">\n<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/rf045VYP3z4?hl=en&amp;hd=1\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/rf045VYP3z4?hl=en&amp;hd=1\" type=\"application\/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Finally finished with props! Had to go into the maps and readjust positions because of the change in pivot point, but now the system is working very nicely! Also added a FPS counter on the game, because I had the feeling that the rendering on OpenGL was slower than on D3D9, but it ended up [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,147,8],"tags":[184,242],"class_list":["post-2024","post","type-post","status-publish","format-standard","hentry","category-development","category-chrome-hunter","category-technology","tag-bugs","tag-polish"],"_links":{"self":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2024","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2024"}],"version-history":[{"count":1,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2024\/revisions"}],"predecessor-version":[{"id":2025,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2024\/revisions\/2025"}],"wp:attachment":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2024"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2024"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2024"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}