{"id":2069,"date":"2015-02-10T21:37:00","date_gmt":"2015-02-10T21:37:00","guid":{"rendered":"http:\/\/www.spellcasterstudios.com\/?p=2069"},"modified":"2015-02-06T14:40:42","modified_gmt":"2015-02-06T14:40:42","slug":"decals-now-working-better","status":"publish","type":"post","link":"https:\/\/www.spellcasterstudios.com\/?p=2069","title":{"rendered":"Decals now working better!"},"content":{"rendered":"<p align=\"justify\">Finished the refactoring (or most of it, probably still missing some stuff, but I\u2019ll correct it as I do another playthrough of the game), and now decals work much better!<\/p>\n<p align=\"justify\"><a href=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/02\/screen436.jpg\" class=\"thickbox\"><img loading=\"lazy\" decoding=\"async\" title=\"screen436\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen436\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/02\/screen436_thumb.jpg\" width=\"830\" height=\"482\" \/><\/a><\/p>\n<p>There\u2019s still some stuff that\u2019s rendered wrong (for example, coplanar alpha objects with decals, like an explosion on the ceiling of the pirate lair), but it will probably just be a matter of tweaking values\u2026<\/p>\n<p>Next step (much more fun) is to use the decals in game stuff, like shot marks, etc\u2026<\/p>\n<p><em>Now listening to \u201cCrimson Glory\u201d by \u201cCrimson Glory\u201d<\/em><\/p>\n<p><em>Link of the Day: Fascinating (and a bit scary) read regarding emotion analysis: <a title=\"http:\/\/www.newyorker.com\/magazine\/2015\/01\/19\/know-feel\" href=\"http:\/\/www.newyorker.com\/magazine\/2015\/01\/19\/know-feel\">http:\/\/www.newyorker.com\/magazine\/2015\/01\/19\/know-feel<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Finished the refactoring (or most of it, probably still missing some stuff, but I\u2019ll correct it as I do another playthrough of the game), and now decals work much better! There\u2019s still some stuff that\u2019s rendered wrong (for example, coplanar alpha objects with decals, like an explosion on the ceiling of the pirate lair), but [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,147,8],"tags":[256],"class_list":["post-2069","post","type-post","status-publish","format-standard","hentry","category-development","category-chrome-hunter","category-technology","tag-decals"],"_links":{"self":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2069","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2069"}],"version-history":[{"count":1,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2069\/revisions"}],"predecessor-version":[{"id":2070,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2069\/revisions\/2070"}],"wp:attachment":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2069"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2069"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2069"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}