{"id":2111,"date":"2015-02-18T21:54:00","date_gmt":"2015-02-18T21:54:00","guid":{"rendered":"http:\/\/www.spellcasterstudios.com\/?p=2111"},"modified":"2015-02-12T13:56:56","modified_gmt":"2015-02-12T13:56:56","slug":"raycasting","status":"publish","type":"post","link":"https:\/\/www.spellcasterstudios.com\/?p=2111","title":{"rendered":"Raycasting"},"content":{"rendered":"<p align=\"justify\">Today I worked on some bug fixing and optimization, namely on the voxel raycasting\u2026 I already suspected that my raycasting function was a bit iffy and missed some intersections, but today I got to confirm that and to fix it, while optimizing it a lot\u2026<\/p>\n<p align=\"justify\"><a href=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/02\/screen449.jpg\" class=\"thickbox\"><img loading=\"lazy\" decoding=\"async\" title=\"screen449\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen449\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/02\/screen449_thumb.jpg\" width=\"830\" height=\"482\" \/><\/a><\/p>\n<p>So yesterday, while in debug mode, the game would drop to 20-30 FPS while raycasting two or three shots, today it doesn\u2019t even change the frame rate\u2026<\/p>\n<p>I\u2019m counting this one as an optimization, so next step is to fix a bug so I can move to another polish item!<\/p>\n<p><em>Now listening to \u201cValley of the Damned\u201d by \u201cDragonforce\u201d<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today I worked on some bug fixing and optimization, namely on the voxel raycasting\u2026 I already suspected that my raycasting function was a bit iffy and missed some intersections, but today I got to confirm that and to fix it, while optimizing it a lot\u2026 So yesterday, while in debug mode, the game would drop [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,147,8],"tags":[184,97],"class_list":["post-2111","post","type-post","status-publish","format-standard","hentry","category-development","category-chrome-hunter","category-technology","tag-bugs","tag-optimization"],"_links":{"self":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2111","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2111"}],"version-history":[{"count":1,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2111\/revisions"}],"predecessor-version":[{"id":2112,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2111\/revisions\/2112"}],"wp:attachment":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2111"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2111"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2111"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}