{"id":2124,"date":"2015-02-20T21:14:00","date_gmt":"2015-02-20T21:14:00","guid":{"rendered":"http:\/\/www.spellcasterstudios.com\/?p=2124"},"modified":"2015-02-19T16:21:12","modified_gmt":"2015-02-19T16:21:12","slug":"new-rivers","status":"publish","type":"post","link":"https:\/\/www.spellcasterstudios.com\/?p=2124","title":{"rendered":"New rivers"},"content":{"rendered":"<p align=\"justify\">Started work on the new river system\u2026<\/p>\n<p align=\"justify\">The current rivers are just a line lowering the terrain and replacing the voxel material:<\/p>\n<p align=\"justify\"><a href=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/02\/screen453.jpg\" class=\"thickbox\"><img loading=\"lazy\" decoding=\"async\" title=\"screen453\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen453\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/02\/screen453_thumb.jpg\" width=\"830\" height=\"482\" \/><\/a><\/p>\n<p align=\"justify\">It has a lot of bugs (floating rivers, but that could be sorted), but it\u2019s impossible to animate (especially because it doesn\u2019t have an actual direction) and it doesn\u2019t actually look like a river (too regular).<\/p>\n<p align=\"justify\"><a class=\"thickbox\" href=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/02\/screen452.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"screen452\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen452\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/02\/screen452_thumb.jpg\" width=\"830\" height=\"482\" \/><\/a><\/p>\n<p align=\"justify\">So now I\u2019m working on a new system for this. <\/p>\n<p align=\"justify\">My idea is to work a bit more like nature: find a high spot and make water flow down\u2026 When the water can\u2019t flow down more, create a lake, and start making new rivers from there\u2026 That will probably create more natural looking planets (hopefully). The problem is making the lake not take over the whole map (which would be possible in some circumstances).<\/p>\n<p align=\"justify\">Today I started with the code for this, hopefully tomorrow I\u2019ll be able to start the first tests\u2026<\/p>\n<p align=\"justify\"><em>Now listening to \u201cThe Metal Opera\u201d by \u201cAvantasia\u201d<\/em><\/p>\n<p align=\"justify\"><em>Link of the Day: For me, the best graphical adventures in the last few years were the ones from <a href=\"http:\/\/www.wadjeteyegames.com\/\">Wadjet Eye Games<\/a>, excellent retro style and great writing\u2026 The new one is shaping up to be another amazing one:<\/em><\/p>\n<div id=\"scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:06e53c1d-2ac4-4d50-9830-22a7cee44ab1\" class=\"wlWriterEditableSmartContent\" style=\"float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px\">\n<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/x8fkRKoNdso?hl=en&amp;hd=1\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/x8fkRKoNdso?hl=en&amp;hd=1\" type=\"application\/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Started work on the new river system\u2026 The current rivers are just a line lowering the terrain and replacing the voxel material: It has a lot of bugs (floating rivers, but that could be sorted), but it\u2019s impossible to animate (especially because it doesn\u2019t have an actual direction) and it doesn\u2019t actually look like a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,147,8],"tags":[257,242,149],"class_list":["post-2124","post","type-post","status-publish","format-standard","hentry","category-development","category-chrome-hunter","category-technology","tag-generation","tag-polish","tag-procedural"],"_links":{"self":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2124","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2124"}],"version-history":[{"count":1,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2124\/revisions"}],"predecessor-version":[{"id":2125,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2124\/revisions\/2125"}],"wp:attachment":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2124"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2124"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2124"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}