{"id":2285,"date":"2015-03-16T21:12:00","date_gmt":"2015-03-16T21:12:00","guid":{"rendered":"http:\/\/www.spellcasterstudios.com\/?p=2285"},"modified":"2015-03-09T14:16:44","modified_gmt":"2015-03-09T14:16:44","slug":"facilities-and-water","status":"publish","type":"post","link":"https:\/\/www.spellcasterstudios.com\/?p=2285","title":{"rendered":"Facilities and water&hellip;"},"content":{"rendered":"<p>Today I didn\u2019t have much time available, so I focused on something I believed to be simple.<\/p>\n<p>In the previous system, facilities like temples, pirate lairs, etc, would be generated after the terrain (and the water bodies) are generated, which meant that sometimes they would overlap\u2026 So, if we had the water bodies like so:<\/p>\n<p><a href=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/03\/screen496.jpg\" class=\"thickbox\"><img loading=\"lazy\" decoding=\"async\" title=\"screen496\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen496\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/03\/screen496_thumb.jpg\" width=\"830\" height=\"482\" \/><\/a><\/p>\n<p>A facility to the north would be terrible:<\/p>\n<p><a href=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/03\/screen497.jpg\" class=\"thickbox\"><img loading=\"lazy\" decoding=\"async\" title=\"screen497\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen497\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/03\/screen497_thumb.jpg\" width=\"830\" height=\"482\" \/><\/a><\/p>\n<p>Now, the system registers places where the rivers\/water bodies can\u2019t flow to (including the start area):<\/p>\n<p><a href=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/03\/screen498.jpg\" class=\"thickbox\"><img loading=\"lazy\" decoding=\"async\" title=\"screen498\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen498\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/03\/screen498_thumb.jpg\" width=\"830\" height=\"482\" \/><\/a><\/p>\n<p>Had to change some variables, etc, but it was mostly dumb work\u2026 <img decoding=\"async\" class=\"wlEmoticon wlEmoticon-smile\" style=\"border-top-style: none; border-bottom-style: none; border-right-style: none; border-left-style: none\" alt=\"Smile\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/03\/wlEmoticon-smile4.png\" \/><\/p>\n<p>Also fixed a bug with the map display, and did some more research into the atmospheric effects\u2026 Currently particle systems is winning, although it has a series of small problems underlying it\u2026<\/p>\n<p><em>Now listening to \u201cThe Clouds of Northland Thunder\u201d by \u201cAmberian Dawn\u201d<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today I didn\u2019t have much time available, so I focused on something I believed to be simple. In the previous system, facilities like temples, pirate lairs, etc, would be generated after the terrain (and the water bodies) are generated, which meant that sometimes they would overlap\u2026 So, if we had the water bodies like so: [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,147,8],"tags":[72,242],"class_list":["post-2285","post","type-post","status-publish","format-standard","hentry","category-development","category-chrome-hunter","category-technology","tag-lava","tag-polish"],"_links":{"self":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2285","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2285"}],"version-history":[{"count":1,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2285\/revisions"}],"predecessor-version":[{"id":2286,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2285\/revisions\/2286"}],"wp:attachment":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2285"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2285"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2285"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}