{"id":2289,"date":"2015-03-17T21:47:00","date_gmt":"2015-03-17T21:47:00","guid":{"rendered":"http:\/\/www.spellcasterstudios.com\/?p=2289"},"modified":"2015-03-10T11:52:47","modified_gmt":"2015-03-10T11:52:47","slug":"atmospheric-effects","status":"publish","type":"post","link":"https:\/\/www.spellcasterstudios.com\/?p=2289","title":{"rendered":"Atmospheric effects"},"content":{"rendered":"<p align=\"justify\">Just added atmospheric effects to the lava world, to simulate burning ash in the atmosphere\u2026<\/p>\n<p align=\"justify\"><a href=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/03\/screen499.jpg\" class=\"thickbox\"><img loading=\"lazy\" decoding=\"async\" title=\"screen499\" style=\"border-top: 0px; border-right: 0px; background-image: none; border-bottom: 0px; padding-top: 0px; padding-left: 0px; border-left: 0px; display: inline; padding-right: 0px\" border=\"0\" alt=\"screen499\" src=\"http:\/\/www.spellcasterstudios.com\/wp-content\/uploads\/2015\/03\/screen499_thumb.jpg\" width=\"830\" height=\"482\" \/><\/a><\/p>\n<p align=\"justify\">I feel it adds a bit of life to the scene, and I can reuse the same concept for the snow and rain on other levels\u2026<\/p>\n<p align=\"justify\">I\u2019m using a particle system that spawns on the camera\u2026 When the camera moves, the particles get spawned at a new location\u2026 If the camera moves too much (like a cut transition on a cutscene), it will spawn a lot of new particles at different stages in life\u2026<\/p>\n<p align=\"justify\">There were other options to do the effect, using full screen rects for example (which would kill the fill rate), and I could probably do something smarter with the particles (only generate them in front of the camera instead of all around), but the performance is good enough this way\u2026<\/p>\n<p align=\"justify\">Snow is easy to make with this system, although not so sure about the rain, though\u2026<\/p>\n<p align=\"justify\"><em>Now listening to \u201cSin\u201d by \u201cMoonspell\u201d<\/em><\/p>\n<p align=\"justify\"><em>Link of the Day: So this is what 75 million of development money buys you\u2026 Nice!<\/em><\/p>\n<div id=\"scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:e4667d8b-15a0-4a82-bc33-2d7dc35ca807\" class=\"wlWriterEditableSmartContent\" style=\"float: none; padding-bottom: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; display: inline; padding-right: 0px\">\n<div><object width=\"448\" height=\"252\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/OkAaLd0FdK0?hl=en&amp;hd=1\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/OkAaLd0FdK0?hl=en&amp;hd=1\" type=\"application\/x-shockwave-flash\" width=\"448\" height=\"252\"><\/embed><\/object><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Just added atmospheric effects to the lava world, to simulate burning ash in the atmosphere\u2026 I feel it adds a bit of life to the scene, and I can reuse the same concept for the snow and rain on other levels\u2026 I\u2019m using a particle system that spawns on the camera\u2026 When the camera moves, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,147,8],"tags":[264,265,72,242],"class_list":["post-2289","post","type-post","status-publish","format-standard","hentry","category-development","category-chrome-hunter","category-technology","tag-ash","tag-atmospherics","tag-lava","tag-polish"],"_links":{"self":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2289","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2289"}],"version-history":[{"count":1,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2289\/revisions"}],"predecessor-version":[{"id":2290,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=\/wp\/v2\/posts\/2289\/revisions\/2290"}],"wp:attachment":[{"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2289"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2289"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.spellcasterstudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2289"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}