OpenGL porting – Part 1
Well, nothing blog-worthy today, really…
It was mostly just clearing the D3D code (or more precisely, putting it behind the #defines that shut it down), and replacing structures and enums (like primitive type) by more cross-platform ones…
So, very boring, and very necessary…
I’ll probably spend the next few days working on this OpenGL porting, wish me luck! ![]()
Now listening to “The Dark Ride” by “Helloween”
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