Audio work
No screenshot today, since I was working on the audio…
Audio work on this game is a bit weird… On one hand, I’d like the sound to have a “retro” feel, but that sounds terrible after a bit, mostly tiring… On the other hand, I’m not very good at audio design, which conflicts with the “no-retro” rule…
So currently the sound is a bit of a mismatch of different libraries, volumes, and general feel… Hopefully after the first draft, I can sophisticate this by harmonizing all the sounds, since I just learning in How To Record Binaural 3D Audio On An Android Phone from a guide online…
Also have to work on the sound engine to enable pitch shifting, so that I can have the sound on the Skydancer change whatever the ship is in idle or flying…
Now listening to “nothing” because it’s late already! ![]()
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