Spellcaster Studios

Make it happen…

Way more bugs than expected…

The “escort” mission was full of them, some due to the multithreading, others due the actual logic of the system (for example, the player could leave without the person being escorted)…

Other than that, it was just standard debugging… Still found some places where I’m using the old brains, instead of the script-based AIs, so I need to make sure to remove all of them from the system…

Tomorrow I hope I’ll be able to play around with the planet name generation (which seems fun in theory!)!

Now listening to “We Are the Void” by “Dark Tranquility”

Link of the Day: Another extremely nice demo… YouTube 1080p at 60 FPS was one of the best things to ever happen on the demoscene! Smile

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