Spellcaster Studios

Make it happen…

Bug fixing and improvements

So today I carried on with the work from yesterday (and that I’ll probably be doing the next few days!), which is to fix/polish stuff based on the feedback from the Game Dev Camp.

So, quick list for today:

  • Drones now have a larger hit radius
  • Game no longer waits 5 seconds before opening a console (problem was with the fact that GLFW only updates the key state if the message pump is running, which it wasn’t)
  • Log and email consoles are now spread apart (players would get the tutorial message saying to check out the email console and they would almost always use the log console instead)
  • Navigation mesh now gets rebuilt when the forcefield is up (so enemies can no longer pass through it)
  • New game now resets the health points
  • Home beacon now stops working if player dies midway
  • Home beacon stops charging if player jumps
  • On Skydancer, the planet no longer has ugly looking ambient occlusion

 

This last one was a bit more work than I actually wanted, but it looks way better (top is before, bottom is after):

screen702

screen703

Now listening to “Carved in Stone” by “Rage”

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