Spellcaster Studios

Make it happen…

Day 2: Still no luck

No real update for today… Spent about 3 hours trying to figure out where the heap corruption is happening, with very little success…

The only thing I’m sure is that this must be OpenGL-code related, since it doesn’t happen in D3D (or if it happens it’s later)… I can consistently trigger this in OpenGL, but not on D3D… I’ve focused on the differences, but I can’t see anything that might explain it…

Thought it was the API usage (using something wrong), but tried using CodeXL (AMDs evolution of gDebugger, much nicer), but it didn’t throw anything unusual…

Now I’ve reactivated my SVN server (was disabled because I don’t have space at my home yet for it, it was at the office at my ex-job), and I’m trying to go back to figure out when was the problem introduced, hopefully that will give me some hints on what’s wrong! :\

Now listening to “Haven” by “Kamelot”

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