Spellcaster Studios

Make it happen…

Compute Shaders

Started today with compute shaders… The concepts behind them are a bit weird at first, especially the relation between threads and groups, read/write orders, barriers, etc…

Anyway, I made some headway and I have a naïve compute shader that sums all elements of an array… Impressive, I know, but it’s a start… Now I can expand that, optimize it and make a better framework for tests…

Work on Gateway has been stalled because I’m preparing my new job and finishing off the old one… Time is a commodity! Disappointed smile

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