Spellcaster Studios

Make it happen…

Early start…

We started early today and managed to do a ton of things already…

compo04

Rincewind finished the player character, a forlorn spirit of sorts (with a particle system, because they’re awesome!), and we managed to build the portal system, which will transfer the player from one playfield to another…

I’ve written the intro, which is harder than it sounds… passing the needed information, without saturating the player with text is an art form!

But I’m starting to see pieces of a game now, so hopefully during the day I’ll be able to wrap this up; I’d like to have time to make sound and music for this, besides some polish!

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