Spellcaster Studios

Make it happen…

Not going well…

Well, this is a broad statement… art is going very good indeed…

Code, not so much… The SurgePlayer wasn’t ready for this type of “intense” competition… there are still loads of things that aren’t working properly in the system, and as such, I loose a lot of time trying to get it to work properly (or fixing a work around)… It’s too big of a system to be wieldy enough for this kind of 48-hour competition, since it’s hard to do small fixes and workarounds just to get things working…

The end result is that it’s looking shaky if we’re going to be able to finish the game or not…

Most behaviors of the game are already coded in, but there’s still tons of things that have to be done, including writing all the game text (which is no small task)…

Still, I intend to fight to the end, even if I don’t sleep tonight!

Anyway, this has been a great exercise for several reasons… found one million small issues with the SurgePlayer, and the SurgeEd have been behaving well enough…

Current development screenshot:

editor

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