Spellcaster Studios

Make it happen…

Pretty busy…

Work has been progressing well, although most of what was done from a technical perspective was mostly related to the internals of the Player, so no new screenshots to post.

But, I’m glad to say that most of the core stuff necessary to be able to actually build the game seem to be done (except for cosmetic things, like decals and special effects).

Now I’m working on making the UI work properly… Pedro has finished the base of the UI, and I’m making the code to make it all work properly, and it is going very well, considering I hate UI coding! Smile

I also coded in a new “remote console” system, which enables me to inspect all objects remotely and control the game from a command prompt. I run it from my laptop, so that I have full screen-space for the game… it’s really a joy to use for a geek like me! Smile

Rincewind’s been busy with the new model for Grey, although it has been a headache to animate… Some care has to be taken to avoid the errors of the first Grey model, specially considering that Grey will spend most of the time taking center stage in the game, and as such needs to be as good as we can make it…

Hopefully, in the next couple of weeks we’ll be able to show more “game oriented” stuff, like the UI working properly, creature summoning, fighting between creatures, etc.

All in all, I wish I had more time to spend on Grey, since my brain has been hurting with ideas for side-quests and parallel storylines!

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