Spellcaster Studios

Make it happen…

Time for an update!

Well, again a long time has gone by…

Time has been very limited lately, due to work (long hours, and very tired), but some progress has been made…

The storyline/cutscenes have been progressing nicely, with the silly engine I’m using behaving better than expected!

screen92

A lot of small bugs fixed, pirate camps added to the galaxy, ground work for random missions, etc, all have been implemented, although I’m still a long way off…

screen94

Anyway, need to figure out a way to get more motivation to be able to work more hours on the game… Nowadays, I stay late at the office to be able to use the computer there for programming, since I know if I go home I’ll have to deal my crap computer and lack of multi-monitors, which leads to little will to code… And I really hate to do coding on a laptop (although it’s workable for cutscene/balancing work)…

Anyway, hopefully the game will be done in the next couple of months… if everything goes alright… which it never does… Smile

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