Spellcaster Studios

Make it happen…

Lighting system

Finished the lighting system I started yesterday… The results are rather good and easy to use (and no more silly crashes).

The light generation is fast enough that I can do it in runtime, when the level loads, which is easier to manage in terms of files (no need to keep an unlit file).

screen193

Now, back to level/area design!

Now listening to “Death and Legacy” by “Serenity”

Link of the Day: Indie game in early access, similar to Hotline Miami, but it doesn’t look like ass! It has a lot of interesting ideas, and I really like the art-style:

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