Spellcaster Studios

Make it happen…

AND ATTACK!

The tentacle now attacks correctly (finally!)… I changed the gameplay mechanic (because this one was too easy if you kept moving), so now the tentacle leaves a patch on the ground which damages the player when stepped on:

screen225

Not the final visuals, though…

I also want to add a “column” to it, so that if you jetpack on top of it, you’ll also take damage… Yep, I’m that evil… Open-mouthed smile

This effect is still ongoing… I played with a lot of variations (radius, etc), but none of them looked nice (tended to build a kind of pointy edge, which looked terrible in motion).

Still have a lot to go on this one, but time has been at a premium, and my motivation hasn’t been soaring has it had in the last few months…

It seems the closer I get to the end of the game, the slower I get, and there’s still a lot of stuff to do:

  • Procedural missions (side quests)
  • Equipment missions
  • A lot of text
  • Balancing
  • Mac/Linux port
  • Bug fixing
  • Graphical polish

 

So… Still a long way to go, and I’ve been having neat ideas for other games as well, which doesn’t help the motivation!

Comment