Spellcaster Studios

Make it happen…

Finished with props…

Finally finished with props!

screen421

Had to go into the maps and readjust positions because of the change in pivot point, but now the system is working very nicely!

Also added a FPS counter on the game, because I had the feeling that the rendering on OpenGL was slower than on D3D9, but it ended up being just a matter of perception… In the gameplay areas I visited, the framerate was a stable 1000 FPS (the game is not very demanding), which is good considering the ambient occlusion requires three full screen passes…

So, next I’ll go for another polish task, probably decals for better shadow blob and scorch marks, etc…

Now listening to “7th Symphony” by “Apocalyptica”

Link of the Day: Amazing realtime rendering work… Unpractical to have a full game with this level of detail, etc, but it is amazing!

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