Spellcaster Studios

Make it happen…

More refactoring…

Stage 1 of the refactoring is done… It just replicates what was already working:

screen435

The only difference is internally… I create a scene graph and render that, instead of iterating all the objects… And even that is not completely done, since the elements of the scene graph are most of the time just a pointer to the object that gets drawn, now I’m going to work on the specific instances…

By providing more information on the scene graph, I can then do smarter stuff, like sorting back to front, do some culling, and even prioritize some objects over others in an easy fashion…

Now listening to “A Matter of Life and Death” by “Iron Maiden”

Link of the Day: Nothing very wow to post today, but I saw this Jimmy Fallon clip and it made me giggle… I was a big fan of “Saved By The Bell” back in the early 90’s, so this hits my nostalgia just right:

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